Monday 1 June 2015

First legitimate play session

I have an internship, so progress is quite a bit slower, but I'm still working on the project!

Also making pretty good progress - I played for a few hours and discovered some major bugs which were fixed in the latest build. The game is technically playable right now, but there is a lack of encounter diversity and weapon/subsystem variety. I had to redo the boarding system to make it much simpler - you can now only board a ship if it has 0 crew inside and you have enough extra crew to command it. Boarding craft also now never really miss - they will never block on a part of your ship. I realize this isn't realistic, but it makes for a much less frustrating experience when you don't have to manage the boarding party.

Also took ~10 minutes to add a quick combat music system. It's rudimentary but it serves its purpose for now - only requires a bit of smoothing out.



See those arrows on the edge of the screen that point to things? Like every other game? I didn't know how much I needed that before I added it. Helps with navigation so much.