Sunday 25 September 2016

Beta Release!

After a few intense rounds of bugtesting, the game's main campaign is now completeable (albeit only a few chapters long).

Warfleet is now available for Windows as a beta release on itch.io.

Now to work on a trailer, something I've never actually done before!

Monday 5 September 2016

Release Date and Graphics Update

I'm back, and that initial release date from 8 months ago might need a bit of revision.

In the last 8 months, the project has evolved quite a bit, mostly through balancing and bugs, but also some minor graphics features such as ship lights and UI redesign.

Piloting the ship is now much easier - it will automatically try to stay horizontal, and rolling is no longer possible. If you still want to pilot your ship like an F16, the complete flight controls are still available, but this makes for AI that keeps the ship steady and avoids crazy angles. It also makes it much easier to pilot a strange ship where the top might not be quite as obvious.

AI has gotten smarter - it won't simply target a single part of your ship, refreshing its targets every few minutes, but it's also much better at dodging other ships, keeping longer range capital ships stationary while fighters attack, and overall makes for a more fun experience.

You can add small ship lights to really make it stand out in the distance.

Also added a simple loading screen.

After the debacle that was No Man's Sky, I had to rethink what the progression in the game was and actually start adding a main campaign. It's not much, but it does show off the different unlockable features such as stations, fleets, missions and the like - enough to feel like you have a clear goal from the start to follow.

Expect more updates as we reach that initial release date. The game will first be available as a "Beta" version on that date on itch.io. Making this game has been a solo project for so long, I'm looking forward to getting any feedback!